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公式wiki「http://heroesandgenerals.gamepedia.com/Action_R...
#contents
*よくある質問 [#vabe9159]
**時々、チームバランスが悪いのはなんで? [#l4fd1d7a]
あなたがauto queue systemによって参加しているならば、あな...
**Training missionとCampaign missionの違いは何? [#jce392...
Training missionはcampaign missionと同じ報酬を貰えますが...
Training missionでは、Assault Teamsの数と種類は両側で等し...
Campaign missionでは、Assault Teamsの数と種類は、プレイヤ...
**時々、自分たちの拠点にスポーンできないのはなんで? [#gd...
敵のスポーンポイントに最も近いスポーンポイントで戦闘を発...
これは、敵のプレイヤーがそのポイントの占領をトリガーする...
この仕組みによって、彼らが取ろうとしているポイントで不明...
**時々、違う場所にスポーンするのはなんで? [#k310fd78]
Objective PointとAccess Pointは二次スポーン地点を有します。
Objective Pointは星形のマークが後ろにあります。
Access Pointは供給ラインの最初のポイントです。
これらのポイントはA1、B1、C1、D1、E1に該当します。
あなたがこれらのポイントの守備につくとき、この重要なポイ...
あなたのチームがキャンプによるキーポイントに彼らを持って...
*ゲームモード [#pbdb6693]
「アクション」は二つのカテゴリーで構築されています。
プレイヤーまたはプレイヤーのグループは[[Training mission>...
あなたが[[分隊]]を通してゲームに加わっているならば、どの...
|CENTER:カテゴリー|CENTER:Assault Teams|CENTER:説明|
|CENTER:STAGED BATTLE|CENTER:平等なAssault Teams|CENTER:...
|CENTER:WAR|CENTER:Generals(プレイヤー)に依存|CENTER:平...
これはあなたが、AT(Assault Teams)選択の点でよりよいバラ...
campaign map missionに参加するとき、あなたは様々な結果を...
RTS系のGENERALS部分に制御されるので、Assault Teamの選択に...
あなたは、なぜ平等な試合に参加したり、平等でない試合に参...
タブスクリーンを見たとき、eUSやeGEのAssault Teamの名前が...
-Training missionとcampaign missionsの間に報酬や経験値の...
*ASSAULT GAMEMODE [#ub20e1d0]
**概要 [#lcb6493c]
Assault gamemoodは、Cityでの戦闘結果を決めるために用いら...
このモードは、Primary Point(星のマークによって強調される...
異なる地図のレイアウトは大きく異なり、占拠しなければなら...
**レイアウト [#h6698bf2]
地図の配置はマップによって異なりますが、Primary Capture P...
-2つのPrimary Objectiveが繋がっている
-3つのPrimary Objectiveが繋がっている
-2つのPrimary Objectiveに1つのAccess Pointが挟まれている
**勝利条件 [#kf6a4d67]
1.Primary objectives
--攻撃側が全てのobjective capture pointsを占拠すること(...
2.Defense Timer
--守備側がすべてのobjective capture pointsを30分+attac...
攻撃側がprimary objective pointsのいずれかを占領している...
3.Access Points
--Assault Teamが全てのAccess Pointsの全てを失うならば、守...
4.Assault Teams
--Assault Teamsは限られた命を持ちます。
それらの命が尽き、スポーンするための追加のassault teamsが...
これは結果的に、assault teamのスポーンが尽きることで、他...
**SPAWN RULES [#i154bdba]
-Spawn Delay
--Spawn time = Base Delay - Underdog Pool
--Base Delay
---The spawn delay countdown starts from the moment the p...
---If the player is spawning in a mobile spawn, such as a...
---If the player is spawning in the air with a plane, the...
---If the player is spawning at a capture point as a sold...
---If the player is spawning at a capture point in a tank...
---If the player is spawning at a capture point in all ot...
--Underdog Pool
---Whenever a team has fewer player than their opponents ...
---The pool is filled with (0.25 seconds * underdog ratio...
---When spawning either the amount left in the pool is su...
**GENERAL SPAWN RULES [#h7ae2432]
-General spawn rules
--In general a player can spawn at any capture point that...
---The enemy is capturing the point. If the capture point...
---Something is blocking the spawn point
---There is no spawn point of the type needed, e.g. Tank ...
---If a member of the capture points owner team has been ...
**MOBILE SPAWN RULES [#ydac567b]
-Mobile spawn is a type of spawn that enables a member of...
-If the assault team does not have a vehicle on the map a...
-A vehicle can be lost if it is destroyed, an opponent ha...
-So in order to be able to spawn directly in an already a...
**ASSAULT TEAM SPAWN RULES [#vdbf4a9a]
-Infantry, Anti tank Infantry, Recon
--These assault teams follow the general spawn rules
-Mech Infantry
--Can either use the general spawn rules or mobile spawn ...
--For mobile spawn they can atmost have one active halftr...
-Armor, Tank Destroyer
--Can only spawn following the mobile spawn rules
--They can at most have three active tanks at a time
-Fighter Squadron
--Can either spawn on a runway in their plane or in the a...
-Paratrooper
--If they have paratrooper planes they follow the mobile ...
--Their plane can spawn directly in the air
--If their paratrooper plane resources are depleted they ...
**CAPTURE RULES [#zf071f32]
1.Capture Points
--できるだけCapture Pointsを占領することで、a friendly po...
--Capture pointsは最初はニュートラルに戻され、それから占...
--ニュートラルに戻されるまで、30秒かかります。
--占領側によって占領されるまで、30秒かかります。
2.Objective Points
--Objectiveの占領は、Capture Pointsのルールに準拠します。
--ニュートラルに戻されるまで、45秒かかります。
--占領側によって占領されるまで、45秒かかります。
3.Access Points
--占領側に直接占領されている以外のAccess Pointの占領はcap...
--占領するには90秒かかります。
--Access pointsとは、A1、B1、C1、D1、およびE1などの点です。
**CAPTURE MECHANICS [#vb56e048]
*SKIRMISH [#vb23aa97]
**概要 [#k3f82b29]
Skirmish gamemodeは、2つのAssault Teamsが道で出会うか、A...
**勝利条件 [#g9a98821]
-One side reaches 100
--Each side has a slider which moved up with their curren...
--If a side has 2 more zones than their opponent than the...
--The speed at which it counts is determined by two thing...
-Timeout
--This case should very rarely be needed, but in the case...
-Out of lives
--One side runs out of lives and all players are dead.
**SPAWN RULES [#w4a4b556]
-Spawn delay
--Follows the same rules as the Assault gamemode
-General spawn rules
--A player can in general only spawn at their access point
-Assault Team Spawn Rules
--Follows the same rules as the Assault gamemode
**CAPTURE RULES [#a9816c55]
-Zones
--It is possible to capture zones in any order at any time.
--Zones are first captured to neutral and then captured b...
--The capture to neutral time is 30 seconds
--The capture to team time is 30 seconds
-Access point
--Access points can not be captured.
*特殊武器ルール [#nd348eeb]
**武器改造 [#r5cee841]
-Weapons can be modified to suit players personal tastes ...
--In the case where a weapon with mods is picked up by an...
**武器特殊ルール [#dccabf2d]
-Mines
--At any given point a player can have no more than 3 act...
**ダメージモデル [#f412f6f0]
-Vehicles: See http://www.heroesandgenerals.com/community...
-If you hit another player with f.ex a handgun that does ...
--Head is 4xDamage (144 in the example, 1-shot kill)
--Body is 1xDamage (36 in the example, 3 hits needed to k...
--Legs are 0.8xDamage (28 in the example, 4 hits needed t...
--Arms are 0.5xDamage (18 in the example, 6 hits needed t...
*COMBAT BADGES & RIBBONS [#xe75f5f8]
-Unlocking and equipping one (or two if you're a Veteran ...
-Combat badges are unlocked by acquiring ranks in differe...
*その他 [#n905cb0b]
**スコア [#d7aea5b4]
-The purpose of a players score in the action game is cur...
-Score is based on
--5 for every enemy killed
---1 for suicide
---10 for team kill
--5 for a capture point capture, this is however split ou...
--28 for an objective capture, this is however split out ...
**COMBAT XP [#gfd34899]
-Combat XP is used to unlock combat ranks for a character
-Combat XP is based on
--0.007 for every second in an action game
--1 for every kill
--2 for every battle
--15 for every armor kill
--40 for every plane kill
---0.1 for every death
--10 for every savior kill
--0.03 for every damage dealt
---10 for every team kill
**TACTICAL XP [#x2cdefe5]
-Tactical XP is used to unlock tactical ranks for a chara...
--Tactical XP is based on
--5 for every capture point capture
--3 for every capture point capture assist
--0.02 for every capture influence
--10 for every kill of an enemy who is capturing
--20 for every resource capture
--0.25 for every resource capture influence
--3 for every battle won
**報酬 [#me9ca5a5]
-Currently a player earnings are based on the following
--Infantry kills
--Armor kills
--Plane kills
--Captures
--Capture points defended
--Time played
--Win/Defeat
--Premium bonus
--Bonus for first battle of the day
**ALL PLAYERS LEAVE [#d759b762]
-In the case where a server is empty, either because ever...
*コメント [#w417db1c]
#pcomment(./コメント,reply)
終了行:
公式wiki「http://heroesandgenerals.gamepedia.com/Action_R...
#contents
*よくある質問 [#vabe9159]
**時々、チームバランスが悪いのはなんで? [#l4fd1d7a]
あなたがauto queue systemによって参加しているならば、あな...
**Training missionとCampaign missionの違いは何? [#jce392...
Training missionはcampaign missionと同じ報酬を貰えますが...
Training missionでは、Assault Teamsの数と種類は両側で等し...
Campaign missionでは、Assault Teamsの数と種類は、プレイヤ...
**時々、自分たちの拠点にスポーンできないのはなんで? [#gd...
敵のスポーンポイントに最も近いスポーンポイントで戦闘を発...
これは、敵のプレイヤーがそのポイントの占領をトリガーする...
この仕組みによって、彼らが取ろうとしているポイントで不明...
**時々、違う場所にスポーンするのはなんで? [#k310fd78]
Objective PointとAccess Pointは二次スポーン地点を有します。
Objective Pointは星形のマークが後ろにあります。
Access Pointは供給ラインの最初のポイントです。
これらのポイントはA1、B1、C1、D1、E1に該当します。
あなたがこれらのポイントの守備につくとき、この重要なポイ...
あなたのチームがキャンプによるキーポイントに彼らを持って...
*ゲームモード [#pbdb6693]
「アクション」は二つのカテゴリーで構築されています。
プレイヤーまたはプレイヤーのグループは[[Training mission>...
あなたが[[分隊]]を通してゲームに加わっているならば、どの...
|CENTER:カテゴリー|CENTER:Assault Teams|CENTER:説明|
|CENTER:STAGED BATTLE|CENTER:平等なAssault Teams|CENTER:...
|CENTER:WAR|CENTER:Generals(プレイヤー)に依存|CENTER:平...
これはあなたが、AT(Assault Teams)選択の点でよりよいバラ...
campaign map missionに参加するとき、あなたは様々な結果を...
RTS系のGENERALS部分に制御されるので、Assault Teamの選択に...
あなたは、なぜ平等な試合に参加したり、平等でない試合に参...
タブスクリーンを見たとき、eUSやeGEのAssault Teamの名前が...
-Training missionとcampaign missionsの間に報酬や経験値の...
*ASSAULT GAMEMODE [#ub20e1d0]
**概要 [#lcb6493c]
Assault gamemoodは、Cityでの戦闘結果を決めるために用いら...
このモードは、Primary Point(星のマークによって強調される...
異なる地図のレイアウトは大きく異なり、占拠しなければなら...
**レイアウト [#h6698bf2]
地図の配置はマップによって異なりますが、Primary Capture P...
-2つのPrimary Objectiveが繋がっている
-3つのPrimary Objectiveが繋がっている
-2つのPrimary Objectiveに1つのAccess Pointが挟まれている
**勝利条件 [#kf6a4d67]
1.Primary objectives
--攻撃側が全てのobjective capture pointsを占拠すること(...
2.Defense Timer
--守備側がすべてのobjective capture pointsを30分+attac...
攻撃側がprimary objective pointsのいずれかを占領している...
3.Access Points
--Assault Teamが全てのAccess Pointsの全てを失うならば、守...
4.Assault Teams
--Assault Teamsは限られた命を持ちます。
それらの命が尽き、スポーンするための追加のassault teamsが...
これは結果的に、assault teamのスポーンが尽きることで、他...
**SPAWN RULES [#i154bdba]
-Spawn Delay
--Spawn time = Base Delay - Underdog Pool
--Base Delay
---The spawn delay countdown starts from the moment the p...
---If the player is spawning in a mobile spawn, such as a...
---If the player is spawning in the air with a plane, the...
---If the player is spawning at a capture point as a sold...
---If the player is spawning at a capture point in a tank...
---If the player is spawning at a capture point in all ot...
--Underdog Pool
---Whenever a team has fewer player than their opponents ...
---The pool is filled with (0.25 seconds * underdog ratio...
---When spawning either the amount left in the pool is su...
**GENERAL SPAWN RULES [#h7ae2432]
-General spawn rules
--In general a player can spawn at any capture point that...
---The enemy is capturing the point. If the capture point...
---Something is blocking the spawn point
---There is no spawn point of the type needed, e.g. Tank ...
---If a member of the capture points owner team has been ...
**MOBILE SPAWN RULES [#ydac567b]
-Mobile spawn is a type of spawn that enables a member of...
-If the assault team does not have a vehicle on the map a...
-A vehicle can be lost if it is destroyed, an opponent ha...
-So in order to be able to spawn directly in an already a...
**ASSAULT TEAM SPAWN RULES [#vdbf4a9a]
-Infantry, Anti tank Infantry, Recon
--These assault teams follow the general spawn rules
-Mech Infantry
--Can either use the general spawn rules or mobile spawn ...
--For mobile spawn they can atmost have one active halftr...
-Armor, Tank Destroyer
--Can only spawn following the mobile spawn rules
--They can at most have three active tanks at a time
-Fighter Squadron
--Can either spawn on a runway in their plane or in the a...
-Paratrooper
--If they have paratrooper planes they follow the mobile ...
--Their plane can spawn directly in the air
--If their paratrooper plane resources are depleted they ...
**CAPTURE RULES [#zf071f32]
1.Capture Points
--できるだけCapture Pointsを占領することで、a friendly po...
--Capture pointsは最初はニュートラルに戻され、それから占...
--ニュートラルに戻されるまで、30秒かかります。
--占領側によって占領されるまで、30秒かかります。
2.Objective Points
--Objectiveの占領は、Capture Pointsのルールに準拠します。
--ニュートラルに戻されるまで、45秒かかります。
--占領側によって占領されるまで、45秒かかります。
3.Access Points
--占領側に直接占領されている以外のAccess Pointの占領はcap...
--占領するには90秒かかります。
--Access pointsとは、A1、B1、C1、D1、およびE1などの点です。
**CAPTURE MECHANICS [#vb56e048]
*SKIRMISH [#vb23aa97]
**概要 [#k3f82b29]
Skirmish gamemodeは、2つのAssault Teamsが道で出会うか、A...
**勝利条件 [#g9a98821]
-One side reaches 100
--Each side has a slider which moved up with their curren...
--If a side has 2 more zones than their opponent than the...
--The speed at which it counts is determined by two thing...
-Timeout
--This case should very rarely be needed, but in the case...
-Out of lives
--One side runs out of lives and all players are dead.
**SPAWN RULES [#w4a4b556]
-Spawn delay
--Follows the same rules as the Assault gamemode
-General spawn rules
--A player can in general only spawn at their access point
-Assault Team Spawn Rules
--Follows the same rules as the Assault gamemode
**CAPTURE RULES [#a9816c55]
-Zones
--It is possible to capture zones in any order at any time.
--Zones are first captured to neutral and then captured b...
--The capture to neutral time is 30 seconds
--The capture to team time is 30 seconds
-Access point
--Access points can not be captured.
*特殊武器ルール [#nd348eeb]
**武器改造 [#r5cee841]
-Weapons can be modified to suit players personal tastes ...
--In the case where a weapon with mods is picked up by an...
**武器特殊ルール [#dccabf2d]
-Mines
--At any given point a player can have no more than 3 act...
**ダメージモデル [#f412f6f0]
-Vehicles: See http://www.heroesandgenerals.com/community...
-If you hit another player with f.ex a handgun that does ...
--Head is 4xDamage (144 in the example, 1-shot kill)
--Body is 1xDamage (36 in the example, 3 hits needed to k...
--Legs are 0.8xDamage (28 in the example, 4 hits needed t...
--Arms are 0.5xDamage (18 in the example, 6 hits needed t...
*COMBAT BADGES & RIBBONS [#xe75f5f8]
-Unlocking and equipping one (or two if you're a Veteran ...
-Combat badges are unlocked by acquiring ranks in differe...
*その他 [#n905cb0b]
**スコア [#d7aea5b4]
-The purpose of a players score in the action game is cur...
-Score is based on
--5 for every enemy killed
---1 for suicide
---10 for team kill
--5 for a capture point capture, this is however split ou...
--28 for an objective capture, this is however split out ...
**COMBAT XP [#gfd34899]
-Combat XP is used to unlock combat ranks for a character
-Combat XP is based on
--0.007 for every second in an action game
--1 for every kill
--2 for every battle
--15 for every armor kill
--40 for every plane kill
---0.1 for every death
--10 for every savior kill
--0.03 for every damage dealt
---10 for every team kill
**TACTICAL XP [#x2cdefe5]
-Tactical XP is used to unlock tactical ranks for a chara...
--Tactical XP is based on
--5 for every capture point capture
--3 for every capture point capture assist
--0.02 for every capture influence
--10 for every kill of an enemy who is capturing
--20 for every resource capture
--0.25 for every resource capture influence
--3 for every battle won
**報酬 [#me9ca5a5]
-Currently a player earnings are based on the following
--Infantry kills
--Armor kills
--Plane kills
--Captures
--Capture points defended
--Time played
--Win/Defeat
--Premium bonus
--Bonus for first battle of the day
**ALL PLAYERS LEAVE [#d759b762]
-In the case where a server is empty, either because ever...
*コメント [#w417db1c]
#pcomment(./コメント,reply)
ページ名: